Showing posts with label otaku. Show all posts
Showing posts with label otaku. Show all posts
4/11/2011
1/24/2011
Illustration: Kaiju Anatomy
Go to: Illustrated anatomy of Gamera and foes, from Kaijū-Kaijin Daizenshū movie monster book series, by Pink Tentacle (via Cyriaque Lamar)
I loved this kind of trivia as a kid. Where did Gamera's fire breath come from?
1/22/2011
More NonSense: The Geek shall Inherit the Earth?
![]() |
| Harvey and Toby on "Revenge of the Nerds" from American Splendor, by Harvey Pekar and Bill Knapp |
Noah Berlatsky's social critique of The Big Bang Theory instantly reminded me of the late Harvey Pekar's takedown of Revenge of the Nerds (not the film adaptation, but the original comic story). But at least he ends his piece with a backhanded compliment that recognizes its particular brand of humor.
Sean T. Collins posts the first truly critical commentary on Dirk Deppey's long running Journalista. I don't disagree with a lot of what he wrote, especially with his own distaste for Dirk's later style of industry analysis, which could be grating at times for being relentlessly contrarian just for its own sake. But as much as I like Tom Spurgeon as a news source, I'm still a big fan of Dirk's digest-format approach to link-blogging. The TCJ site looks all the more poorer without his daily postings. What does TCJ do these days?
Roland Kelts reports on the fallout over the passing of Bill 156 in Japan. So much for practicing wa. The otaku are rebelling.
Patton Oswalt mourns the death of classic geek culture as he sees it. Weren't we supposed to outgrow those things anyway? Oh yeah, we didn't.
Christopher Butcher and Kevin Melrose comment on the nominations for this year's GLAAD Media Awards, one of the more superhero-friendly (read biased) comic awards.
4/19/2010
More NonSense: Bad Philosophy vs. Good Porn
(updated)
Shaenon Garrity reads Ken Smith so you don't have to. Elsewhere she asks: Where have all the good porn comics gone?
All Things Considered covers the Reki-jo subculture.
J. Michael Straczynski continues the proud DC tradition of periodically destroying Wonder Woman's life. Good for you DC.
Marc-Oliver Frisch decodes the secret to Mark Millar's success:
Feminists are putting the hate on Tina Fey.
Yamasaki Osamu (via Welcome Datacomp) tackles the wage discrepancies within Japan's anime industry.
If Tom Spurgeon's survey question could be expanded to list six superpowers, I would add healing factor/immunity to all disease, to my five choices.
Matt Maxwell and others say the future of comics is digital (and possibly on a tablet).
Adobe Photoshop CS5 Extended. Finally. Read about it.
Thom Hogan argues passionately for a more modular, flexible, efficient, and web-oriented camera design.
Shaenon Garrity reads Ken Smith so you don't have to. Elsewhere she asks: Where have all the good porn comics gone?
All Things Considered covers the Reki-jo subculture.
J. Michael Straczynski continues the proud DC tradition of periodically destroying Wonder Woman's life. Good for you DC.
Marc-Oliver Frisch decodes the secret to Mark Millar's success:
Millar's brilliant shtick involves grabbing the reactionary self-loathing you find among many of the predominantly white, male, middle-class superhero (and, possibly, action-movie) audience by the balls and using it to his own advantage. His work speaks to the fears of being an emasculated loser and the resulting resentment against those to whose level you don't want to sink, those who are perceived to be even weaker and lower on the totem pole of society: women, ethnic minorities, homosexuals.
Feminists are putting the hate on Tina Fey.
Yamasaki Osamu (via Welcome Datacomp) tackles the wage discrepancies within Japan's anime industry.
If Tom Spurgeon's survey question could be expanded to list six superpowers, I would add healing factor/immunity to all disease, to my five choices.
Matt Maxwell and others say the future of comics is digital (and possibly on a tablet).
Adobe Photoshop CS5 Extended. Finally. Read about it.
Thom Hogan argues passionately for a more modular, flexible, efficient, and web-oriented camera design.
4/11/2010
Slideshow: Ozine Fest 2010
Taken yesterday at SM Megamall. I'll be adding more photos to the collection in the coming days.
Labels:
anime,
convention,
industry,
otaku,
Ozine,
photography
4/05/2010
More NonSense: Post Holy Week Edition
Footnotes in Gaza by Joe Sacco. One of the best comics of 2009.
Tom Spurgeon finally posts his "best of 2009" list. This time he splits his choices into subdivisions like best archive reprint, or best first print collected edition. I'm not one to put too much stock in "best of" lists. But if I did, Tom's is a good a place to start.
CNN's belated report on the controversial video game RapeLay is predictably broad and sensationalistic, and prompted mangaka Nogami Takeshi to write an open letter protesting the stereotyping of Japanese culture. The highlight of the letter is when he quotes the Gospel of John 8:1–11. Score one for Takeshi!
David Welsh writes in appreciation of the geek-oriented series Glee. The television show premiered over here on cable less than three months ago. It's populated by the usual collection of high school stereotypes and bufoons - some highly irritating and some pretty amusing. The writing is hit or miss, but the singing is both infectious and bolsters the generally optimistic outlook of the show.
Speaking of cable TV, I'm not too crazy about Animax Asia. The channel usually broadcasts english dubbed versions of various anime serials, which wouldn't be half as annoying except that the quality of the voice acting is mostly indifferent. But they also air subtitled versions of more current anime, which usually prompts me to complain about the poor subtitling. One example which is nearing completion is the delayed telecast of Fullmetal Alchemist: Brotherhood. The anime is as far as I can tell, a faithful adaptation of the manga, which is pretty grim for a shonen series. The channel's subtitles tend to err on the side of literal but clunky translations. Another which recently began airing is the anime version of the yonkoma K-On! The series is as pandering as any moe-inspired seinen comedy. Think of it as Glee with J-pop in place of Broadway show tunes, and without the sex or the bitchy popular kids. It's available in subtitled and dubbed versions so viewers can choose which is less grating to them.
Labels:
alternative,
animation,
Animax,
anime,
Commentary,
computers,
culture,
Fullmetal Alchemist,
Glee,
industry,
K-On,
otaku,
porn,
seinen,
shonen,
television
Miscellaneous
I am afraid I am Buddhist, not Christian, but I respect your Lord nonetheless. His word that you, me and all mankind are hentai is pregnant with meaning. Yet, there is a difference between “His” views (that you share) and mine. I do not think that people being hentai is a sin. There is nothing wrong with rational people being hentai.
I, at any rate, do not see anything wrong with that. Do you?
- Takeshi Nogami
7/13/2009
More on The Cult of Moe
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| Moe Magnet Sasami |
"She looks like she has an elementary school girl's head on a woman's body," my father, a child psychiatrist, commented on one of the first pieces of manga art he ever saw. That was 10 years ago, when I'd just started working at VIZ and very little manga was available in English, but if he'd said the same thing in 2009, I could have shown him the elementary school girl's body too.
- Jason Thompson
Jason summarizes the moe phenomenon in his ComiXology article, which he traces back to 70s lolicon and fan art that fixated on the young female protagonists of Hayao Miyazaki, and forward to today's otaku subculture. I first tried to tackle the moe subject matter in my Yotsuba&! post. Whereas I concentrated more on the paternalistic attitudes behind the more "pure" expression of moe, Jason covers the larger issues of traditional male chauvinism, prurient sexual fetishes, the graying of Japan's population, and the wish-fulfillment traits of fandom.
What's interesting is how successfully the cult of moe has been mirrored outside of Japan despite manga's relatively late popularity in the West. My own first recollection of moe would be with fan reactions to the female cast of Tenchi Muyo!, in particular the prepubescent Sasami*. For others it may have been Sailor Moon. While others might claim Neon Genesis Evangelion as their first encounter with moe. Whatever the case, the current success of Haruhi Suzumiya, Lucky Star, Moon Phase, et al. demonstrates how much the concept has been embraced by Western fans. That would seem to indicate that despite the Japanese origins of the term, the underpinnings of its appeal are no longer purely Japanese. It could be explained as a response to recent common trends/social changes found within industrial countries. Or perhaps moe simply reverberates with something older and more traditional? It's not as if paternalism and chauvanism are exclusively Japanese attitudes.
----
*Referred to at the time by Carl Horn as The Sasami Effect
Labels:
Commentary,
industry,
Jason Thompson,
manga,
moe,
otaku
1/23/2009
Dramacon
One trend I've noted within this month's posts is the emergence of a younger generation of artists influenced by the shojo manga imported from Japan in the last decade. It's a marked contrast to the previous generations of comic creators whose exposure to manga was almost exclusively shonen or seinen. This infusion of girl-oriented comics just happens to coincide with the recent trend towards the cross-gender kawaii aesthetic, felt even in the pages of the king of boys adventures magazines, Shonen Jump.
Developing these talents is undoubtedly a long-term effort. Russian born, Canadian educated Svetlana Chmakova is probably the most promising young creator presently active. I thought I'd take a look at Dramacon, her first long-form work. Chmakova seems to have followed the familiar advise of writing what you know, because Dramacon is clearly drawn from real life experiences. The entire story takes place in and around an anime convention - Actually an annual convention held three times within the comic to be more precise. Originally published in three separate volumes, each volume tells the events at one convention. The result of this narrative structure is that despite the large total page count, the character interactions have to be resolved within a smsller deliniated space. Another compromise starting from volume two is that offstage developments - what occurs between the conventions - have to be quickly summarized at the beginning of each volume, which isn't particularly elegant since it highlights the contrived nature of the narrative's serial nature.
In part one Christie Leroux, a high school student and amateur writer, travels to Yattacon with her artist/boyfriend Derek Hollman to promote their self-published book at the convention's artist alley. As a complete newbie, Christie immediately suffers extreme culture shock. But Derek is too much of a jerk to support his clearly distressed girlfriend. Left to fend for herself, Christie literally runs into cosplayer Matt Green. Matt's something of a lone wolf working out his own issues over fear of rejection. Nevertheless he lavishes more attention on Christie in a few minutes than Derek does during the entire con. Christie gradually begins to disengage herself from Derek as she falls in love with Matt.

The romantic plot is nothing new off course, but the chemistry between Christie and Matt is both very charming while containing just enough edge to make their relationship believable. That their romance takes place in an anime convention gives it a heightened surreal quality. Chmakova captures the bustle and energy of the event and neatly summarizes what goes on for the most part. But the convention also serves to frame the extent of the romance. After three days everybody has to return to their real lives.
Aside from falling in love, Christie is also an ambitious writer. Unlike other fledgling talents unable to take constructive criticism, she is open-minded and earnest. She briefly falls under the wing of seasoned professional Lida Zeff - a somewhat idealized comic creator/mentor figure whose encouragement motivates Christie to work harder on her book.
While only the first part of a larger work, volume one of Dramacon actually works well enough as a self-contained romantic comedy: A couple meet, fall in love, and separate in the end. A reader could stop at this point.
In part two there is a noticeable shift in attitude and emphasis. While Matt's new girlfriend prevents Christie and Matt from simply picking-up where they left off, other characters share center stage. Christie is accompanied to Yattacon by new artist Bethany Peters, who replaces Christie as the convention-going newbie. A trio of artist alley tablemates known as Firebird Studios can't help but listen in, and function as a humorous Greek chorus. Despite her inexperience, Bethany's own artistic skills are advanced enough for Lida to personally recommend her to a colleague for some future project. She is however ambivalent about becoming a professional comic artist, not in small part due to familial pressure to enter into a more respectable field. As always Lida shows-up later to give Bethany some sage career advice.

While the convention still retains its energizing effect, the snarkier side of fandom reveals itself to Christie and Bethany. Obnoxious artists, know-it-all fans, unwanted glompers, fussy cosplayers, mean-spirited cosplay haters, message board trollers, all get some commentary. One particularly self-indulgent scene has Lida debate, and win against, an annoying manga purist over the proper definition of manga. Naturally the purist looks to be about ten years old. This particular issue has obvious resonance to Chmakova. There's something heartfelt in her exploration of these aspects of fandom. But her attempts to juggle Christie and Matt's relationship, Bethany's professional aspirations, and myriad facets of the North American manga industry, produce a less focused narrative. By the end of part two, Christie and Matt have been reduced to smaller supporting roles.
The last volume is the weakest of the three. While the Christie/Matt romance finally moves forward after being put on a holding pattern in the last volume, the Bethany arc takes central stage. Her family visits her at Yattacon, which causes her mother to look on disapprovingly as Bethany tries to justify her behavior. Unfortunately there is little space to develop these new characters in this already crowded volume. Thus attempts to reach a satisfactory resolution fall flat not just for the Bethany/mother conflict, but also for the rest of the cast. There's a line uttered which is meant to lampshade another plot point, but could be applied to the conclusion of Dramacon: "This is a little too perfect and convenient. Where is the tension? Where is the drama? I call bad writing.”
Dramacon is still thoroughly enjoyable despite its disappointing third-act. Much of its problems stem from oscillating between the Christie/Matt romance, and the later additional elements which could have been helped with more space. But there's no doubting Chmakova's strengths as a visual storyteller. The art starting from volume one is highly polished, made more impressive when considering that the story takes place in a setting as rich in background detail as an anime convention. Chmakova has absorbed the language of manga - it's expressiveness, rhythm, and energy - and transliterated them into a North American milieu. This is far more sophisticated than mimicking the most superficial aspects of mainstream Japanese comics to reinterpret familiar American characters. I occasional wonder if Chmakova's training as an animator must have something to do with this, because Lida emphatically recommends art school at one point.

For what its worth, Dramacon is a very entertaining effort, and a heartening example for other young, aspiring creators. Hopefully Chmakova's style will continue to mature and deepen. It will be interesting to see whether she and her contemporaries will thrive in the coming years.
Note: The Ultimate Edition collecting all three volumes contains some additional material in the form of a short story that takes place after the events of Dramacon.
Developing these talents is undoubtedly a long-term effort. Russian born, Canadian educated Svetlana Chmakova is probably the most promising young creator presently active. I thought I'd take a look at Dramacon, her first long-form work. Chmakova seems to have followed the familiar advise of writing what you know, because Dramacon is clearly drawn from real life experiences. The entire story takes place in and around an anime convention - Actually an annual convention held three times within the comic to be more precise. Originally published in three separate volumes, each volume tells the events at one convention. The result of this narrative structure is that despite the large total page count, the character interactions have to be resolved within a smsller deliniated space. Another compromise starting from volume two is that offstage developments - what occurs between the conventions - have to be quickly summarized at the beginning of each volume, which isn't particularly elegant since it highlights the contrived nature of the narrative's serial nature.
In part one Christie Leroux, a high school student and amateur writer, travels to Yattacon with her artist/boyfriend Derek Hollman to promote their self-published book at the convention's artist alley. As a complete newbie, Christie immediately suffers extreme culture shock. But Derek is too much of a jerk to support his clearly distressed girlfriend. Left to fend for herself, Christie literally runs into cosplayer Matt Green. Matt's something of a lone wolf working out his own issues over fear of rejection. Nevertheless he lavishes more attention on Christie in a few minutes than Derek does during the entire con. Christie gradually begins to disengage herself from Derek as she falls in love with Matt.

The romantic plot is nothing new off course, but the chemistry between Christie and Matt is both very charming while containing just enough edge to make their relationship believable. That their romance takes place in an anime convention gives it a heightened surreal quality. Chmakova captures the bustle and energy of the event and neatly summarizes what goes on for the most part. But the convention also serves to frame the extent of the romance. After three days everybody has to return to their real lives.
Aside from falling in love, Christie is also an ambitious writer. Unlike other fledgling talents unable to take constructive criticism, she is open-minded and earnest. She briefly falls under the wing of seasoned professional Lida Zeff - a somewhat idealized comic creator/mentor figure whose encouragement motivates Christie to work harder on her book.
While only the first part of a larger work, volume one of Dramacon actually works well enough as a self-contained romantic comedy: A couple meet, fall in love, and separate in the end. A reader could stop at this point.
In part two there is a noticeable shift in attitude and emphasis. While Matt's new girlfriend prevents Christie and Matt from simply picking-up where they left off, other characters share center stage. Christie is accompanied to Yattacon by new artist Bethany Peters, who replaces Christie as the convention-going newbie. A trio of artist alley tablemates known as Firebird Studios can't help but listen in, and function as a humorous Greek chorus. Despite her inexperience, Bethany's own artistic skills are advanced enough for Lida to personally recommend her to a colleague for some future project. She is however ambivalent about becoming a professional comic artist, not in small part due to familial pressure to enter into a more respectable field. As always Lida shows-up later to give Bethany some sage career advice.

While the convention still retains its energizing effect, the snarkier side of fandom reveals itself to Christie and Bethany. Obnoxious artists, know-it-all fans, unwanted glompers, fussy cosplayers, mean-spirited cosplay haters, message board trollers, all get some commentary. One particularly self-indulgent scene has Lida debate, and win against, an annoying manga purist over the proper definition of manga. Naturally the purist looks to be about ten years old. This particular issue has obvious resonance to Chmakova. There's something heartfelt in her exploration of these aspects of fandom. But her attempts to juggle Christie and Matt's relationship, Bethany's professional aspirations, and myriad facets of the North American manga industry, produce a less focused narrative. By the end of part two, Christie and Matt have been reduced to smaller supporting roles.
The last volume is the weakest of the three. While the Christie/Matt romance finally moves forward after being put on a holding pattern in the last volume, the Bethany arc takes central stage. Her family visits her at Yattacon, which causes her mother to look on disapprovingly as Bethany tries to justify her behavior. Unfortunately there is little space to develop these new characters in this already crowded volume. Thus attempts to reach a satisfactory resolution fall flat not just for the Bethany/mother conflict, but also for the rest of the cast. There's a line uttered which is meant to lampshade another plot point, but could be applied to the conclusion of Dramacon: "This is a little too perfect and convenient. Where is the tension? Where is the drama? I call bad writing.”
Dramacon is still thoroughly enjoyable despite its disappointing third-act. Much of its problems stem from oscillating between the Christie/Matt romance, and the later additional elements which could have been helped with more space. But there's no doubting Chmakova's strengths as a visual storyteller. The art starting from volume one is highly polished, made more impressive when considering that the story takes place in a setting as rich in background detail as an anime convention. Chmakova has absorbed the language of manga - it's expressiveness, rhythm, and energy - and transliterated them into a North American milieu. This is far more sophisticated than mimicking the most superficial aspects of mainstream Japanese comics to reinterpret familiar American characters. I occasional wonder if Chmakova's training as an animator must have something to do with this, because Lida emphatically recommends art school at one point.

For what its worth, Dramacon is a very entertaining effort, and a heartening example for other young, aspiring creators. Hopefully Chmakova's style will continue to mature and deepen. It will be interesting to see whether she and her contemporaries will thrive in the coming years.
Note: The Ultimate Edition collecting all three volumes contains some additional material in the form of a short story that takes place after the events of Dramacon.
1/01/2009
Journey Into The Heart of The Otaku
Of course to think that manga and transsexual otakus are somehow more authentic than temples is wrongheaded, but this actually was our Japan, and we liked it here.
- Peter Carey
Happy New Year. Today I'm going to look at two very different travel memoirs about Japan that I read back-to-back during the holidays. Their only obvious similarity is that they exploit mainstream America's fascination of, and ignorance over, anime/manga as a jumping-off point for exploring Japanese culture. Be warned that examining the two together could induce whiplash.
In Wrong about Japan: A Father's Journey with His Son Booker Prize winning novelist Peter Carey and his twelve year old son Charley take a brief trip to Japan. Fascinated by Charley's new obsession with manga and anime, Carey uses his literary contacts to arrange meetings with some of Japan's leading creators. Charley wants to get his photo taken with some of his heroes, while Carey hopes to bond with his son during the trip. But he is also interested in discovering the connection between manga and anime to traditional Japanese culture. He develops a number of theories which he unsuccessfully attempts to confirm in his creator interviews.
Carey proudly admits to being a poor reporter: He's not good at remembering names. Unable to speak Japanese, he conducts his interviews by submitting a list of questions beforehand. These are usually so inept that they are brushed aside by his subjects, and he fails to ask follow-up questions. Carey is forced to to step back and admit that he's only grown more perplexed by his inability to understand the Japanese mind.
Based on the various anime and manga Carey's consumed, the history of Japan can be mapped from its feudal era, the opening of the country by Commodore Matthew Perry, World War II, the Hiroshima bombing, and the post-war recovery. His ideas don't sound unreasonable, but his overanalyzing leads him to jump to hasty conclusions. For example he learns that saya is Japanese for sword sheath. Therefore Saya, the katana wielding heroine of Blood The Last Vampire, is synonymous to sword sheath. But a colleague rebuffs this as being too obvious meaning for most Japanese. The interviewees seem mostly put-off by his theorizing. During a meeting with a famous swordsmith, his queries about the supposedly mystical nature of his craft are impatiently dismissed with matter-of-the-fact answers. When he asks Gundam creator Yoshiyuki Tomino about what possible symbolism inspired him to use giant robots, Tomino points out that the robots were simply there to sell toys to children.
This isn't to say Carey doesn't learn a thing or two. Tomino claims to have been interested in removing all specific national elements from Gundam. When Carey insists there must still be some Japanese elements left over, Tomino (or the translator) counters "that there is maybe something in your own character which is interested in national identity." The writer of the franchise's massive official guide insists that the cockpit of the mobile suit isn't the belly of the beast as Carey thought, but is more like a mother's womb. Fans of Neon Genesis Evangelion are already familiar with that idea. His only truly successful exchange is with a survivor of the Tokyo firebombing raids, which helps reinforce the popular onscreen image of national suffering found in the wartime drama Grave of the Fireflies. Unfortunately Carey's failure to find clear answers to all his earnest questioning leads to an even bigger failure to appreciate the nebulous nature of language and culture. For someone who deals in words this is a pretty big failure. Learning many of the different definitions of the term otaku, he uses this as an example of how unique and baffling Japanese culture can be. Really? Is the Japanese language the only language that contains difficult-to-define terms with meanings that can change over time? Carey's too smart to use the word, but he is basically reinforcing the old idea of Japan as "inscrutable." Japanese nativists everywhere must be delirious with his observations.
At the heart of book is Carey's relationship with Charley. As the sullen, passive adolescent that Carey is attempting to get closer to, his failure to get manga and anime mirrors the generational gap between him and his son. Carey views Japan through the lens of its more traditional image: The Japan of temples, ukiyo-e paintings, and haiku. Carey's cluelessness apparently stems from his difficulty appreciating popular culture in general*, let alone one particularly obsessive subculture. His son on the other hand accepts manga and anime on it's own terms. He also has a grasp of modern technology that completely escapes his father. Watching him successfully navigate the labyrinth of Tokyo's subway systen, Carey comments with a litte bit of awe "You're a different species." Charley responds "We've mutated."**
Charley makes Carey promise before the trip not to show him the "Real Japan" - His words for traditional Japan. Carey breaks that promise once by forcing him to attend a kabuki performance, which Charley later declares the worst four hours of his life. Not surprisingly Charley opposes Carey's pedagogical attempts to introduce a little bit of "culture" into the proceedings. Oh boy! His father must be sooooooo proud of him. To be fair he is at that rebellious stage in his life. But Charley doesn't help himself by behaving like a stereotypically insular fanboy.
Charley is the uncommunicative type. He's unable or unwilling to express what he likes about manga and anime. He shows no interest in asking questions during the interviews conducted by Carey. While he may be the driving force behind the trip, as a character he's a black hole. This may be the reason why Carey creates a fictional friend for Charley to interact with called Takashi. He is an ethereal presence, materializing unexpectedly when something is needed to spice-up the narrative. He provides a more vocal adolescent viewpoint, guiding Carey and Charley through the streets of Akihabara and other youth hangouts.
The gap between the high-minded literary father, and his pop culture consuming son is never convincingly bridged during such a short trip, and this colors Carey's experiences about Japan. Perhaps if Carey were less overbearing and Charley were more engaging or articulate, this might have proved to be a more entertaining experience for Carey and the reader.
As the Chip Kidd designed cover clues as in, Wrong About Japan is about two males exploring animated worlds mostly full of action, violence and war. In complete contrast, the cover to Japan Ai: A Tall Girl’s Adventures in Japan implies that one is about to step into a world populated by cudly, mostly female characters. It is unapologetically in-your-face-girly: Pink is the predominant color scheme. Ball-jointed dolls and cosplay fashion are the main talking points. There are some cute little design touches such as printing the respective heights of the production staff next to their names in the book's credits page.
One important difference from the former book is that this is a comics-style illustrated travelogue. Aimee Major Steinberger is a professional animator and is completely comfortable using images to convey information or a narrative. She draws in the slick linear style that is to be expected from an experienced animator, which she is capable of modulating into more complex realism as the need arises. Steinberger draws mostly intimate scenes, and she has the good eye for detail necessary for a effective travel journal. She draws mostly in black and white, but introduces color when appropriate to capturing the local ambience of a place.
Steinberger is also a doll enthusiast who has written articles for Haute Doll magazine. When the Japanese doll company Volks invites her to visit their headquarters in Tokyo, she readily accepts, and gets two of her otaku friends to accompany her. Her visit's itinerary starts in Kyoto, makes a side trip to Takarazuka, and ends in Tokyo. Every activity is fan-oriented in some way. While the visit to Kyoto's temples and shrines may not seem particularly otaku-centric, Steinberger's views of traditional Japan have been colored by her exposure to various manga and anime. She's aware of mikos (shrine maidens) because of manga like Sailor Moon. The trio visit an onsen (hot spring bath) because almost every manga or anime character has spent time at an onsen at some point. Takarazuka is known for the Takarazuka Revue - An all-female musical theater company not only known for their staging of more conventional works, but also for their adaptations of various shojo manga. Steinberger manages to catch a showing of The Rose of Versailles. Despite (or maybe because of) her inability to understand a single word, she and her friends are moved to tears. Later they go to a salon that dresses their customers in costume to resemble their favorite on-stage characters.
Tokyo is naturally the highlight of the trip. Steinberger and her friends engage in a wide variety of otaku-related activities, including cosplaying at Harajuku. The trip concludes at Volks offices with a surreal ceremony performed for every owner who orders a custom-made doll from the company.
Being a six-foot tall American, Steinberger is aware of how much she and her friends stick-out, and she's willing to play the part of the good tourist while in Japan. The book is full of good humored reporting of the sites they see, the strange things they encounter, the food they eat, and the little misadventures they have due to not being able to read the signs of the local transit systems. Steinberger has no difficulty characterizing her entire visit as mediated through the lens of manga and anime. She neither claims to know or understand the "Real Japan," and she's perfectly unselfconscious about how much a fangirl she is. You'd have to be a cosplayer. It doesn't matter what country you're in: Dressing-up in costume and parading around in public will get you some strange looks. She's honest in admitting that the response from some of the people on the street seeing a freakishly large foreigner bedecked in gothic lolita wasn't always favorable. But her experiences have not dimmed her appreciation of otaku culture. If anything her trip just affirms that she's right to be comfortable in her own skin.
Because of her familiarity with the otaku subculture, Steinberger seems to have very little trouble adapting to her surroundings. A more cynical reader would observe that her enjoyment would last as long as she stayed in the otaku bubble. Once the novelty wore off and she leaves the bubble, culture shock would set in. True, but Steinberger doesn't claim to be anything more than a very observant traveller and a very enthusiastic geek who just happens to like the same things the Japanese like.
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* Carey lost me when he called Walt Disney a merely successful artist, as opposed to a truly great artist like Hayao Miyazaki.
** Given that the Carey family lives in New York, Charley's performance shouldn't come as a complete suprise.
5/10/2008
Animania Festival 2008: So Many Joshikousei
Yesterday I finally did what I've been avoiding since 2004 - I bought a new set of SLR camera lenses to replace the ones I've been using up to now. When I made the move to digital photography, I continued to use my old Nikon 35 mm lenses (Backward compatibility is a wonderful thing). But they've aged rather badly since then. The rubber started to come loose, and on one lens the Aperture adjustment became unresponsive. Retirement was inevitable. The last straw was the Brisbane Supanova convention. Too many photos came out flat, blurry, or suffering from a bad case of lens flare. I couldn't shoot with my equipment anymore if I wanted acceptable results. So after much deliberation I purchased a pair of Nikkor DX lenses with VR capabilities: One wide angle and one telephoto. They're not my top choices, but given my present financial situation, they were all I could afford. The ones I really want alas still remain wishlist items. In certain respects their handling and performance is inferior to my old lenses when they were in top condition. But they make up for that by returning to me the wider angle view I lost when I started to shoot with a DX body. In addition the VR feature has saved what would have been otherwise unusable photos.
Why am I relaying all this? Because what eventually got me to buy new photographic equipment is the topic of this post: Today's Animania Festival . The most appropriate word to describe the one day mini event would be "intimate." It occupied the fifth floor of the local Holiday Inn, filling the hall and the four conference rooms - One for vendors, two for anime screenings, and the largest for main events like the cosplay competition. Running from 10 AM - 4 PM, the organizers kept things moving by packing the schedule with activities like games shows, demonstrations, karaoke, contests, all carried out by a small but enthusiastic group of staffers from (I presume) the main convention in Sydney. It's a typical anime-themed convention. But the franchise's local success has lead to the announcement of a second Animania for Brisbane later this year in September. What anyone would have to look forward to in another Animania is beyond me.
The other big news (It's big news if you're a cosplayer) is that the Animania franchise is participating in the selection of representatives for the World Cosplay Summit. I'm not familiar with the event, but the Japanese government seems to support it as a means to promote the country's "soft power" abroad. Only two contestants showed-up to fill the two spots for the next stage of the preliminaries to be held in Sydney, so there was no real suspense about not qualifying. Unlike the usual cosplay contest, the participants, in addition to performing a cosplay skit, were asked a series of questions from a panel of judges, reminiscent of a beauty contest or job interview: They had to field the usual obvious queries like "Why do you think you should represent Australia at the WCS?" or "How would you improve your act?" Off course every contestant wanted to go to Japan. I myself would like to tag along with them just to watch Japanese otaku in their native element.
Comics-wise there's nothing to talk about. This is a pure fan convention - more celebratory than critical. Not a single manga or anime professional was seen or heard. The only panel being held was about cosplaying. Substance was never Animania's strong suit. But today I had new equipment I was dying to field test, and that's what I did. My first photo post is already up with more on the way.
3/24/2008
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