10/10/2009

I Wish I had Taken more Pictures

Baltimore's great. It has about 100 worthwhile museums ranging in interests from the traditional Walters Art Museum and all those students sitting on the floor sketching to the Geppi comics place I hope to visit someday. It has been a career background character in the films of John Waters, and was the backdrop of the greatest television show. It has Atomic Books, Pimlico, Jack's Bistro, Lexington Market and Edgar Allan Poe's grave. Walk around the downtown if you can; ever since Denver turned over I've felt Baltimore is America's best preserved city in a certain 1950s-1970s "George Sprott" sense. If you're not from one of the coasts seek out a place to devour some seafood. - Tom Spurgeon
Ahh...Tom's making me almost wistful. I realized awhile back that I had no good pictures of the Walter's Art Gallery. Just one roll probably from a disposable point-and-shoot taken sometime after I first arrived. So perhaps I'll go back some day (I like to take photo-centered trips). It didn't really hit me until I lived in the similarly sized Brisbane that between events like SPX and Otakon, Baltimore is a very decent nerd mecca. As for the local sights: If you've got time, you could also travel north from the Inner Harbor to my old stomping grounds like the City Cafe, the Baltimore Museum of Art, or an alma mater to see what those snotty art students are up to. Or take a small detour via water taxi to Fell's Point if you fancy yourself as the more bohemian type.

And since someone mentioned John Waters, I recommend watching Pecker. While it's not his best work, its subject matter is about my personal obsession, and features the work of an old friend of mine.

 Baltimore skyline
 Baltimore skyline
Speaking of well preserved, here's a Bolton Hill apartment view

10/06/2009

365 Days of Manga

Manga: The Complete Guide by Jason Thompson.
The one flaw of “Manga: The Complete Guide,” however, is that it is a book, and after it was published, the manga market kept going, producing more and more manga. Despite my pleas to publishers to stop all manga production so my book would forever be an icy memorial to a frozen world of manga, time marched on, and with every month incredible new manga — Honey and Clover! Black Jack! Moyashimon! — were being released. (And plenty of awful manga too, but that’s another story.)
- Jason Thompson


It's been almost three weeks since Jason Thompson started posting new entries to update the encyclopedic Manga: The Complete Guide on the Suvudu blog. The decision to update the book online rather than through a newly printed edition helps to highlight a few of the differences between contributing for print and web.

There were already several informative online resources for manga when MTCG was published, but that doesn't render a printed version necessarily redundant. A book cataloging every translated manga illustrates in a very tangible way their undeniably massive presence. Print also offers a number of advantages: The book provides a compact package and easy-to-use guide. The titles are cataloged alphabetically for easy search, and are supplemented by a glossary, bibliography, artist index, and introductory material - Pretty much everything needed to get the newcomer up to speed and enough material for the more experienced reader to use as a handy reference. You can get the same information online of course, but you have to be willing to navigate the sprawl of the web and you often have to have some idea of what you're looking for. I usually find myself reaching for my copy of MTCG rather than searching for it at ANN when I need to look-up an unfamiliar title. Your mileage may vary, but I think the book's more user-friendly to beginners and non-otaku. I suspect that most librarians researching for appropriate material for their collections would agree. It's also easier to skim through if the reader isn't searching for anything in particular.

MTCG is a bit too faithful to the film guide books it copies. For example I'm not a fan of the star ratings as there's always something arbitrary about assigning a score to works of art or entertainment. I also believe that a more comprehensive volume should have extensive creator entries in addition to the usual title descriptions. And there's always room to complain about what got left out. But I find myself turning to MTCG than other sources. This doesn't mean I unconditionally agree with the reviews found in the book. But since the book was authored by a relatively small group of people, MTCG embodies a uniform editorial standard and a consistent voice. I can engage with the opinions expressed in the book because I can grasp author's beliefs and biases. By contrast it's annoying to read a review that parrots the company's PR. And it's harder to engage with a wiki that averages the opinions of many contributors: I tend to give less weight to reviews that sound like they were written by committee.

One obvious limitation of every printed material is that they're all finite products: They're all created at a certain time and place. MTCG could never encompass every translated manga because it had to be printed at one point even as new titles were being released. And it becomes more dated with each new release. Publishers usually turn this into an advantage by printing new editions of their guides, so it's interesting that Random House chose not to pursue that option. According to Thompson, he had accumulated around 200 additional reviews, which he promised would increase to 365 when he began blogging the new material. Thus the working title of the new reviews - 365 Days of Manga.

When read as blog posts, the additional material looks kind of anemic. Thompson maintains the exact same format as with the printed versions. Each title contains a demographic assignation, content advisory, star rating, and short description/review. What has been posted so far runs the gamut from shonen fantasy to yaoi romance. The brevity of the posts mimic the entries of the book. But without the book's accessible structure as a supporting framework the blogging approach for each entry feels very scattershot. The posts end up getting buried in the Suvudu blog's collective archive. And it doesn't help that the site's own science fiction/fantasy focus is not really compatible with the wide range of genres found within the manga medium. This looseness is okay for most bloggers, but it doesn't reproduce the original's well-organized and searchable approach.

However every daily posting is accompanied by a manga giveaway, which implies at least a few reasons for this exercise - increasing site traffic and finding new Random House customers. So it probably makes sense to someone in marketing.

It would be ideal if MTCG and 365 Days of Manga were to be merged in the future, whether through a second printed edition, or constituted into its own web domain. I suppose it could happen; after the present online experiment has run its course.

10/04/2009

Resurrecting BeOS: Haiku

Haiku Desktop
Haiku is now available as alpha


Outside Link: Ars Technica

Short Pamphlet Reviews

Make mine Marvel...or not

Incredible Hulk #602: Hulk defeats the Juggernaut
Incredible Hulk #601-602 by Greg Pak, Fred Van Lente, Ariel Olivetti, Michael Ryan, Guru-eFX, Simon Bowland

Greg Pak returns to writing the Incredible Hulk, but only after Jeph Loeb has his way with him and leaves him a de-powered shell of his former self. The experienced fan should already know that's not going to last. Even the characters are genre-savvy enough to know this. In the meantime, Hulk's ingrate of a son is going to fill his big shoes. Skaar wants to kill his father, but settles for being trained by Bruce Banner until he can Hulk Out again. Just to prove that he's up to the task, Banner has him fight the Earth's biggest human punching bag, the Juggernaut. Once again, the fight demonstrates that the Juggernaut is literally an unstoppable moving object, but he's a bad guy so of course he's beatable when the plot demands it.

Bruce Banner uncharacteristically starts becoming more proactive. In one subplot he intervenes in a child abuse situation by creepily keeping tabs on the father, Big Brother style. How long is he going to keep that up? But what bugged me was this scene were Bruce picks up the Hulk's giant sword like it was nothing. What's this, anime? The digitally painted art is too stiff and the backgrounds too generic for my tastes. There's also a backup story about a She Hulk from one of Marvel's many alternate timelines that leaves me feeling indifferent.

Spider-Woman #1: Jessica Drew's origin
Spider-Woman #1 by Brian Michael Bendis, Alex Maleev, Cory Petit

The first from Marvel's motion comics initiative. The story is sandwiched between crossover events Secret Invasion and Dark Reign, making it a bit behind other serials, and a terrible jumping on point for a first issue. Jessica Drew sulks in her apartment, then gets recruited by secret organization S.W.O.R.D. to exterminate Skrull agents and other hostile aliens. I know it's standard operating procedure for Marvel characters to whine endlessly like teenagers in a high school drama, but when a 4th-string character tries to out-angst an A-lister like Wolverine, I stop taking the character seriously (That's not really true. The cover, complete with boob sock, immediately eroded my confidence in the title). Alex Maleev's photo referencing isn't too egregious and his style is appropriate to the morally ambiguous spy milieu. But he often sacrifices clarity for mood and atmosphere.

Thor Annual #1 by Peter Milligan, Tom Grindberg, Mico Suayan, Tom Grindberg, Edgar Delgado, Chris Sotomayor, Joe Caramagna, Marko Djurdjevic

This is a throwaway story about how Egyptian god Seth tries to kill Thor. If the Marvel Universe pantheon were like high school, then the Asgardians (minus Loki) are the handsome, mostly blond, jocks, while the Egyptians are the freaks and suspicious looking foreign exchange students called by weird names. Seth senses weakness from Thor since he killed his grandfather Bor a few issues back. But a pep talk from Donald Blake sets Thor straight, and he bashes the Egyptians back to the underworld.

Ultimate Comics Armor Wars #1 by Warren Ellis, Steve Kurth, Jeffrey Huet, Guru-eFX, Joe Sabino, Brandon Peterson

The Armor Wars story arc is updated for the Ultimate Universe by Warren Ellis, which means that Tony Stark is an even bigger asshole when drunk than he ever was, at least at the beginning. After the events of Ultimatum, Stark Enterprises is in shambles, and the corporation's technology is being stolen by as of yet unrevealed enemies. That doesn't stop Stark from podcasting about his woes, tech savvy entrepreneur that he is. But a damsel in distress situation reawakens just enough altruism to get him behaving like a hero again. Not that saving the world from rogue organizations using his technology won't help his reputation and credit rating. This is the only Ultimate title I've read were New York still looks like it's still recovering from the Ultimate Wave.

Ultimate Comics Avengers #2 by Mark Millar, Carlos Pacheco, Danny Miki, Justin Ponsor, Cory Petit

The origin of the Ultimate Universe Red Skull. Marvel is populated by characters who wallow in self pity, bemoaning their terrible childhoods or how their dads didn't love them, so it's okay to kill them. I don't buy it. It feels like a short cut to characterization, especially in this series. The Red Skull, like the rest of the world, presumably thought that his father Steve Rogers is dead. But after he learns that he's alive he suddenly wants to kill him? That makes sense. What the reader does get is catty dialogue between Carol Danvers and Nick Fury, and a lot of ass-kicking from Captain America and Red Skull.

10/03/2009

Power Girl

Power Girl with Flower
For my money, a Power Girl cover isn't effective unless it emphasizes That Which Makes Power Girl Special... - David Campbell

Superhero Portrait: Power Girl
Traditional pen and ink.

10/01/2009

Superman Vs. Wonder Woman

Superman Vs. Wonder Woman coverSuperman Vs. Wonder Woman: by Gerry Conway, Jose-Luis Garcia-Lopez, Dan Adkins, Gaspar Saladino, Jerry Serpe


If DC learned one thing from publishing those treasury-sized edition crossovers with Marvel Comics, it's that superhero infighting sells. This trope has been pretty much played-out now that Superman gets to beat on some wayward colleague (Or go rogue himself) seemingly every five minutes. But I find it interesting that back in the 1970s, his first tabloid format "in-universe" sparring partner was Wonder Woman, followed by heavyweight boxing champion Muhammad Ali. Back then DC had already built-up Superman as their paragon of masculinity. But the 70s were also a time of for the publisher, so the content of these comics may, on some level, reflect contemporary efforts to appear more "relevant" to a larger audience. But whatever their motives, Superman Vs. Wonder Woman isn't remembered as fondly as Superman Vs. The Amazing Spider-Man.

The all-so-important topic this comic book touches on is nuclear weapons proliferation. This issue is grafted into a setting, when Wonder Woman and Superman learn separately of the to develop atomic weapons. The nuclear arms race did begin in the 40s when the Allies and the Nazis were both trying to master atomic power. But the story is being written with the benefit of 70s hindsight. WW in particular acts like she actually understands atomic theory, which makes the Man of Steel look kind of a doofus in comparison. Supes and WW firmly hold different positions. So like all people in a democratic country who just happen to disagree, they try to settle their disagrement with fisticuffs.

I'm a little unclear about what, if any, position the original versions of these characters held about the atomic bomb, or if their respective creators were even allowed to express anything other than a conventional flag waving, pro-America stance. But this version of Wonder Woman doesn't like it one bit. I joked about the tactless behavior of the Gargareans in Rise of the Olympian. But here's WW acting no better. She goes on a rampage in downtown Chicago trying to destroy a top secret nuclear reactor. Superman intervenes, and gets tossed into Lake Michigan for his troubles. Well now he's pissed. So he reacts like any typical angry male and shows the super-powered, irrational, emotionally unstable, angry feminist bimbo who's boss.

Superman Vs. Wonder Woman: Superman gets mad
And what about WW's code of using loving submission? What about ending the fight in two seconds using the magic lasso, or with any other divine gifts? Screw that, the readers want a fight. WW puts on an impressive display of She Fu: She throws Superman around like a rag doll, while giving him a simultaneous purple nurple. Rickson Gracie's got nothing on her.

Superman Vs. Wonder Woman: Wonder Woman throws Superman
Superman's excuse for getting beaten so badly is that he's holding back because they're in a populated area. He suggests taking the fight to the Moon, where he can survive indefinitely while WW has to wear one of those silly fishbowl helmets to breathe. Way to play fair. Once they arrive, they spot the radioactive ruins of an ancient civilization. WW naturally wants to use this to make her case about the dangers of nuclear power. But Superman isn't even listening, and tackles her from behind:

Superman Vs. Wonder Woman: Superman sucker punches Wonder Woman
He really is a dick (And WW's motion blur is kind of risqué). The fight is cut short when the government uses a fancy light show to get their attention. The two are then directed to chase after the actual villains of the story, but only after they've already stolen the key components of a nuclear device. There's not a whole lot to say about them. They're straight from central casting: is a Nazi with several Superman-like abilities. But he can only use them one at a time. Sumo is a stereotypical Samurai warrior type. It's interesting (And not in a good way) that after more than thirty years, the Western template for Japanese super-humans hasn't changed.

Superman Vs. Wonder Woman: Baron Blitzkrieg meets Sumo
Superman and WW catch-up to the bad guys somewhere in the Pacific, but have a difficult time stopping them, partly due to fatigue caused by their previous duel. Of course they do eventually defeat the Aryan and Japanese supermen. What did you expect, the Axis powers winning the war? But Superman accidentally sets off an uncontrolled nuclear reaction with his x-ray vision (dumbass), presumably killing Blitzkrieg and Sumo.

Back at Washington, Superman makes promise to WW that he will never use the atomic bomb on another nation. But WW finally realizes that she can't stop the march of technology, or future leaders from ordering the use of nuclear weapons. The rest, as they say, is history.

9/28/2009

Honey and Clover Vol 6

Honey and Clover volume 6 by Chica Umino.
Honey and Clover has turned out to be an odd series to wrap my mind around. I've spent a lot of time with art school students, so I recognize the broad types that Chica Umino is basing her characters on. But they're refracted through a different set of cultural values and popular conventions. Take Shinobu Morita: A perpetual adolescent whose narcissism and rule-breaking behavior is a constant source of irritation to every other character, but whose gregarious personality and oblique ways of demonstrating affection for even his beleaguered instructors differs from the disaffected attitude that is de rigueur to his Western counterparts. Then there's "Hagu" Hanamoto, a recognized prodigy who just happens to be shorter than average, but is the recipient of the sometimes overprotective behavior from the rest of the cast, particularly from her guardian Shūji Hanamoto. Like most relationships characterized as moé, this bond verges on creepy territory, at least to me, even with all the in-story justifications presented so far. And some of that creepy protectiveness is reflected in Takumi Mayama's attraction to the physically frail Rika Harada (While rejecting the far healthier Ayumi "Iron Man" Yamada).

Setting aside these reservations, Umino has fashioned some of the more beautifully layered cast of characters to be found within a coming-of-age manga. They're more interesting than the overly-wrought cast of . They're more subtly shaded than the cast of Flower of Life. They're as quirky in their own way as the members of . While the entire series is framed by two love triangles, Umino manages to establish within her small group some very well-rounded individuals whp credibly fumble their way through life the way real-world college students are supposed to.

Sensei Tokudaiji talks about the Search for self in Honey and Clover volume 6
By volume 6 the sustaining conditions for those two love triangles begin to weaken as the students begin to detach and establish their separate careers outside of the safety of art school. This inevitable development has a significant effect on reader-identification character Yūta Takemoto. As the student who's always felt overshadowed by his more talented peers, Takemoto has lacked a clear sense of purpose. As the end of his collegiate life draws ever closer, and his career prospects remain as dim as ever, he makes an impulsive decision to "find himself". Such a move is fraught with danger of sounding cliched. But it works because Umino has carefully laid the ground for his emotional breakdown in previous chapters. Character development isn't brought about by big dramatic actions, but through tiny increments and small revelations. At the beginning of the volume, a series of parallel conversations suddenly force Mayama and Yamada to consider how they've both subconsciously contributed to the continuance of Ayumi's unrequited love for Mayama. Another series of conversations also compels Morita to reveal that he's a lot more sensitive to Hagu's anguished attempts to live-up to demanding academic and social expectations engendered by her enormous talent.

If all this sounds kind of dour, the comic is, on the contrary, often pretty funny. The serious scenes last no longer than necessary. And Umino treats everything with a light touch. Some of the best conversations in the series tend to involve traditional social occasions, and the imbibing of copious amounts of alcohol, which is always entertaining for the reader. But the humor is never cruel. Well, not too much. There's no doubt that even when putting her characters through their paces, she's sympathetic towards them, as her perfectly engaging art elucidates:

Takemoto and company celebrates the good news in Honey and Clover volume 6 Takemoto and company get the bad news in Honey and Clover volume 6
See, unemployment is hilarious, especially when it really hurts someone you care about! And where would Honey and Clover be without a truly silly Hagu-Morita art-related showdown?

Morita shows how to make buns in Honey and Clover volume 6 Hagu shows how to make buns in Honey and Clover volume 6
Good times, good times.

9/22/2009

Callwork, A Call Center Life

Callwork, A Call Center Life by Hazel ManzanoOne of the more dubious effects of globalization in the Philippines is the explosive growth of the (BPO) economy, specifically the development of the call center industry in the last decade. It's a sector that the Filipino government, looking to attract more foreign investment, has been promoting as a "Sunshine Industry" and dropped millions of dollars for job-training programs. They predict that more than a million people will be working as customer-service representatives by 2010. Aside from advertising the obvious lower operating costs, the government also touts a large pool of highly educated, English-speaking workers who already possess deep cultural ties with America.

It's hard to deny the need for for any kind of employment during these recessionary times: Any job is better than no job. But setting aside the problematic and disproportionate nature of depending on capital from large multinational corporations to prop-up the local economy, working as a call agent sucks donkey balls. As anyone who has who has heard the tales of ex-employees (Or read User Friendly) knows, call work is a thankless job where (preferably) tech-savvy individuals have to deal with the whining end of customer relations. All the while everything they do, from the length of their bathroom breaks to the time spent on each call, is being carefully monitored by management. Filipinos also have to re-adjust their sleeping habits in order to accommodate to the schedules of foreign customers. They're only allowed to speak in English while on company grounds. And they're often on the receiving end of customer aggression when any hint of an accent is detected.

Callwork, A Call Center Life by Hazel Manzano: Monkey
Hazel Manzano worked as a call agent for several years before being promoted up the chain to middle management. She started a humor strip about working in a call center, which are archived online. But her latest cartoons now appear in the Sunday comics section of a national newspaper. Callwork, A Call Center Life collects the earliest of these strips in TPB format. While not autobiographical, they offer an insider's take on what's it like to work for a call center. So there's a lot of dirt dished-out: Illicit affairs, employee theft, personal hygiene issues, nighttime ghost sightings, bad eating habits, sleeping on the job, high absenteeism, high attrition rates, job hopping etc.

Some of the criticisms leveled against the work-humor strip Dilbert could also be directed at Callwork. On the surface it shows empathy for its characters and how their layabout ways undermine the corporate philosophy of impersonal efficiency. There's something deeply capricious about a company that times employees when they leave their desks and arbitrarily enforces English on the work floor. But Callwork doesn't go after the BPOs themselves. The employees might occasionally rail against their immediate supervisors, but they ultimately bow to the corporate hierarchy. There is more than one way to look at this: Either Manzano is simply standing firm with her on-the-floor perspective, or any potential critique is being gutted out by insider loyalty. I'd like to believe that there are employees out there with a more critical perspective than Manzano's.

Callwork, A Call Center Life by Hazel Manzano: To the Left
Callwork's ensemble cast is sketchily drawn, both literally and figuratively. There are a few circumstantial differences: One sleeps with her boss; Another vainly hopes to get promoted; Another frets about money. Overall they're not very distinct. They all possess preternatural quantities of geniality, which I suppose is really necessary for this line of work. The only character that stands out is a sarcastic call agent named Clover, who is also unfortunately wedded to the flaming queen stereotype. I get more than enough of that reading certain kinds of manga. As I haven't read her later work, I can't comment on whether her characters develop more clearly defined personalities. For the most part the humor found in this volume is affable but forgettable, and hardly to cause offense to Manzano's employers.

9/20/2009

Cartoonist Portfolio: Dave Perillo


Where have all the good comic book stores gone?

I finally discovered a Filbar's branch while wondering around Pasay yesterday. For those who don't shop for comic books in the Philippines, Filbar's was once the largest retail chain of comic book stores. Back in the early nineties when Image comics was moving ludicrous quantities of issue #1s, Filbar's could be found in every major shopping center. I remember going to every store trying to chase down copies of Jim Lee's initial run on WildC.A.T.s (Don't laugh at me). When my tastes changed, I started to gravitate towards Filbar's biggest rival Comic Quest (CQ), mainly visiting the branch located in SM Megamall. Looking back with an indie-loving/manga-centric point of view, there were never any really good comic book stores at the time, only stores with varying degrees of inadequacy. As the fortunes of the comic book industry in America turned from good to bad, and from bad to worse, so did Filbar's and the local . Every year I returned to Manila I would learn of more comic book stores closures. I dropped by the CQ Megamall branch when attending the Metro Comic Con and discovered it had moved to a smaller, less prominent, location within the mall. Its stock was more fixated on the Big Two. But the Filbar's branch I saw was a newsstand with some comic books sold behind the counter. I have yet to visit the branches in Makati, since I've lately preferred to patronize the bookstore economy. But overall the comics I'm interested in are getting harder to find.

9/17/2009

Wonder Woman #26-35

Wonder Woman: Rise of the Olympian and Birds of Paradise

Wonder Woman continues to be an underrated DC property and a very difficult character to interpret. While it's often claimed that her perfection makes her boring, she receives far less respect than male paragons Superman and Batman. Her original mission to bring "loving submission" to man's world elevates her above the conventional superhero M.O. of hitting bad guys, but also makes her a poor fit within a shared universe. The mission is a major stumbling block for most writers, so they tend to avoid in-depth exploration of the topic. And when the spotlight is shone on DC's more prominent superheroes, WW and her mission lose focus and she becomes just another colorfully clad crime-fighter.

Gail Simone has spent much of her run as WW writer building-up the character's in-Universe status as one of DC's greatest warriors. But the story arc Rise of the Olympian (Henceforth referred to as RotO) is her first extended look at her role as peacemaker/ambassador of Themyscira. But rather than address it directly, she approaches it through negation - Saying what WW is not. However her choices for opposites to define the hero comes across as a bit too transparent.

Wonder Woman #26 Rise of the Olympian: Introducing Genocide
Diana's opposite in RotO, the newly minted villain Genocide, is utterly annoying. A monosyllabic walking engine of destruction whose motivation comes from a preprogrammed desire to destroy WW and everyone close to her, she's more likely to inspire derisive laughter from some for her unoriginal nihilistic attitude and ludicrous appearance. This is character design at Doomsday or Carnage levels of bad: A throwback to the made-by-committee villains from the grim n' gritty early nineties.

What's particularly irksome is the clumsy execution of the action sequences. As a way of establishing Genocide's lethality, she mops the floor with WW in their first encounter and deprives her of her magic lasso. But the exact moment occurs off panel. This isn't much of a problem if it happens once. But a later moment when Genocide defeats the combined forces of WW's surrogate family and allies through paranormal means barely registers. It's explained during the fight scenes that Genocide utilizes a number of ambiguous magical powers. But while the artwork of et al. ranges from indifferent to pretty competent, it isn't evocative enough to make those battles look like anything more than regular superhero beatdowns, accompanied by the usual collateral damage. So the reader is treated to a lot of narrative text describing characters experiencing a sudden surge of negative emotions. Another problem with using a villain that's literally a distillation of true evil is that drawing direct comparisons between the fictional acts of violence perpetrated by Genocide to real world atrocities comes across as a cynical appeal for relevance that actually adds nothing of substance to the story.

Wonder Woman #32 Rise of the Olympian: Diana fights Genocide in New York
The b-story involving the sudden return of the Olympian gods after their kidnapping in Amazons Attack! feels awfully flimsy. Athena starts to waste away after losing all hope in the future of the Olympians (huh?). This causes Zeus to create the , which in RotO are resurrected mythological Greek male heroes, to replace the Amazons as ambassadors of peace. He also declares Achilles to be WW's replacement as champion. Predictably enough this zombie army under the command of an overbearing father-figure of a god completely fucks-up: Behaving more like conquering imperialists, they attack military vessels and bases in order to destroy their stockpile of WMDs. Their efforts to impose peace through force almost ends in disaster, and it's obviously calculated to contrast with WW's more measured disposition. If they're meant to represent the Amazonian mission gone terribly wrong, the impact is somewhat blunted by their complete lack of personality and unintentionally hilarious behavior like forcefully barging into the UN building to unilaterally declare world peace. Their existence is also rendered somewhat pointless by the later revelation that reports of Athena's death were greatly exaggerated.

Wonder Woman #31 Rise of the Olympian: Achilles rides into town and the UN
It's this kind of convoluted plotting that makes RotO a confusing mess: The creation of the Gargareans, the battle with Genocide, a late revelation of the true mastermind manipulating things behind the scenes, and a truly annoying time paradox, never quite cohere into anything logical. Rather than producing an epic tale, it feels as if Simone's ambitious goal to insert a little more gravitas into the proceedings have led her to turn in her dreariest WW arc yet.

One dubious effect of RotO is to alter the status quo in such a way that's entirely reversible down the line: This isn't the first time Diana has lost her royal status or been exiled from her Amazonian homeland. In the meantime she travels to Tokyo to deal with the fallout from the previous event. The plot is really just a pretense for WW to team-up with Black Canary and hit some bad guys. After the enforced solemnity of RotO, this story has Simone return to familiar form: Relishing in WW's fetish for combat, the patter of quips and one-liners, and the constant fan-pleasing insider-jokes. It's a lot more fun to read, even if the views expressed of Japanese pop culture are pretty dated to the eighties. But it's still disconcerting to see WW trash an intelligent human-like cyborg without a second thought when a few issues back she felt remorse for trying to destroy a barely literate mass-murdering golem.*

Wonder Woman #34 Birds of Paradise: Diana and Dinah aka Black Canary discuss Power Girl and Boob power ____
*Probably an example of this trope

9/12/2009

Photo Lust: Leica M9 and X1

Leica M9 M System Rangefinder
For a long time Leica's rangefinders have not been a good value. That didn't stop me from salivating like the proverbial Pavlov's dog when the Leica M9 was announced. It's a conditioned response.

Leica X1 Compact Camera
But what really intrigues me is the recently announced Leica X1. After reading the mixed reviews of the Olympus E-P1, I'm curious to see how well this camera performs.

9/08/2009

While I'm on this Topic

Yotsuba&! Vol. 6 by Kiyohiko Azuma.

Yen Press is finally releasing the loooong awaited sixth Yotsuba&! book along with new editions of the first five volumes, and with the seventh and eighth books coming soon. Yessss! Sounds like the English-speaking world might finally get caught-up with their fellow Japanese readers. Now to get someone to license Chi’s Sweet Home.

9/05/2009

The Creepy Side of Cute

Yotsuba&! Chapter 33: Yotsuba & Sunny Skies page 1 - Teru teru bōzu (Japanese: てるてる坊主; shiny-shiny Buddhist priest[1]) is a little traditional hand-made doll made of white paper or cloth that Japanese farmers began hanging outside of their window by a string. This amulet is supposed to have magical powers to bring good weather and to stop or prevent a rainy day. Teru is a Japanese verb which describes sunshine, and a bōzu is a Buddhist monk (compare the word bonze), or in modern slang, bald-headed. - WIKIPEDIA
Yotsuba&! Chapter 33: Yotsuba & Sunny Skies page 2 - Teru teru bōzu became popular during the Edo period among urban dwellers[2], whose children would make them the day before the good weather was desired and chant Fine-weather priest, please let the weather be good tomorrow - WIKIPEDIA
Yotsuba&! Chapter 33: Yotsuba & Sunny Skies page 3 - Today, children make teru-teru-bōzu out of tissue paper or cotton and string and hang them from a window to wish for sunny weather, often before a school picnic day. Hanging it upside down - with its head pointing downside - acts like a prayer for rain. They are still a very common sight in Japan. - WIKIPEDIA
Yotsuba&! Volume 5

That's just f#$*&d up! It's been raining a lot lately, which isn't unusual in this part of the world. But the weather's starting to mess with my mood.

9/04/2009

Trese Book 1-2

Trese: Murder on Balete DriveTrese: Unreported Murders
Trese: Murder on Balete Drive
Trese: Unreported Murders


Trese is the kind of conventional high concept series that could have come out of the nineties: A police procedural blended with a supernatural thriller. What it has going for it is the novelty of drawing from a completely different and, for Western readers, unknown collection of myths and superstitions. That's a lot of source material for writer Budjette Tan and artist KaJo Baldisimo to mine. With the possible exception of a homage to a certain local super-hero, these story references should not pose an insurmountable obstacle for unfamiliar readers. A lot of the fun comes from trying to figure out the rules of the game. These tales are packaged in a noir comic that would not look out of place in the contemporary Direct Market.

TRESE 1: At the Intersection of Balate and 13th Street

A limitation with the series is found in the protagonist Alexandra Trese. She's called in as a consultant by Manila's police force whenever the supernatural is suspected to be involved in a murder case. Little is revealed to the reader other than that she inherited this role from her father. Precious little information is added as the series progresses. And almost nothing about her inner life is divulged, including the slightest hint of what personally motivates her. She remains a cipher: A stoic and tough pose wrapped in a trench coat. All attitude, but devoid of personality. This works well enough in its original incarnation as an occasionally consumed episodic adventure. But it gets repetitious when read in trade paperback form. What gets particularly tiresome is how often she or some other character keeps name dropping her dad as a justification for her own magical expertise or as a substitute to explaining her numerous supernatural connections.

Baldisimo's art is pretty slick, but can't completely hide his stylistic weaknesses. For an urban fantasy that hops all over Manila, his backgrounds and cityscapes are often disappointingly nondescript, and strangely lacking in individual character in a comic drawn with chiaroscuro. Working with a limited palette is extremely difficult, and many times Baldisimo resorts to augmenting his inky shadows with line hatching in order to prevent the panels from becoming too muddy. But the results can look a bit disjointed. It feels sometimes like a mash-up between the styles of Frank Miller and Jim Lee.

TRESE 2: The Rules of the Race

Only towards the end of the last story in these two volumes does Tan begin to move the story forward, by implying that Trese's actions will have consequences down the line that may result in all-out conflict between the various supernatural factions. Cool, but that's a very long set-up for the first and possibly last story arc.

9/02/2009

More on The Mouse and the Tin Man

Disney LogoMarvel Logo
Transferring ownership of a major brand from corporate entity A to corporate entity B is a meaningless thing. All 21st Century entertainment corporations are invested in selling the same basic heroin. And make no mistake -- Marvel mythology is in the business of pushing opiates to the masses. No clear light can come of this, and I will not go "hoo! hoo!" about this deal like all the other fansite monkeys out there.
- Jeffrey Wells

... It's a mistake to think of Disney as beholden to the G-level Mickey Mouse cartoons of yore. Since becoming a Hollywood megalith in the '80s where formerly it had been basically the niche home of The Love Bug and other kiddie fare, the company's outlook has skewed ever more PG-14, the sweet spot of the film industry, income-wise. (Check out the pregnant teenagers and sex advice regularly doled out on the Disney-owned ABC Family Channel's original programming, and SOUTH PARK last season did a very funny episode about the company marketing sex as anti-sex.) Contrary to voiced expectations today that Disney will "clean up" Marvel content, Marvel content fits seamlessly into the current Disney approach. There's little chance Mickey Mouse or Donald Duck will abandon their G-ratedness anytime soon, but when was the last time Disney did anything with them outside licensing and theme parks?
- Steven Grant
After reflecting a bit more about the investor conference call about the Disney purchase of Marvel, I'm inclined to think that overall this is a good thing for both companies. During the call executives from both companies bandied about words like "synergy", "merchandise", "licenses", "brand" and "intellectual property". What this boils down to is that two very successful media companies decided to pool their resources to make even more gobs of money. Both are very good within particular markets, and both fill in each other's respective gaps: Marvel gives Disney a presence in the male youth market, while Marvel can benefit from Disney's huge international infrastructure. I don't believe that Marvel will simply be swallowed-up by Disney's corporate machinery because Marvel itself is a strong and highly recognizable brand. It's the reason why Disney is so happy with the deal, and they initially will not want to tamper with Marvel's current success. It's within Disney's corporate interests to maintain Marvel's independent brand identity. One thing that could force Disney to become more heavy-handed with Marvel is if most of Marvel's future media projects failed commercially. Otherwise, the money rolling in will keep both companies happy. On the publishing front, if Marvel wants to take advantage of Disney's bookstore presence, they may have to consider creating more bookstore friendly content in addition to their direct market material. However publishing remains a secondary concern next to other media.

What this deal will not necessarily do is alter the stodgy corporate nature of both companies. Disney's acquisition of Pixar bolstered its flagging animation division with fresh intellectual properties. Disney execs were salivating at the addition of Marvel's large collection of characters. However many of those characters are themselves several decades old, including the much touted Iron Man. Marvel has its own difficulties with fashioning new properties. But Disney seems to be okay with the accumulation of existing properties as an acceptable substitute to nurturing new creative ideas for now. This is one reason why even if the deal proves profitable, it leaves me a bit underwhelmed.

Outside link: ICv2.com has more commentary

... While two more begin to detach

Sailor Moon by Naoko Takeuchi
Sailor Moon by Naoko Takeuchi

This comes as no surprise, but Kodansha is saying its final goodbye to TOKYOPOP. Since this isn't exactly new, I assume that TOKYOPOP has been preparing for this day for some time. But this is still going to hurt both companies in the short term as they lose readers during a not so stable period for the market.

9/01/2009

The Mouse likes the Tin Man, then buys the whole Lot

The acquisition of Marvel offers us a similar opportunity to advance our strategy, and to build a business that is stronger than the sum of its parts.
- Robert Iger

Disney is the perfect home for Marvel's fantastic library of characters given its proven ability to expand content creation and licensing businesses. This is an unparalleled opportunity for Marvel to build upon its vibrant brand and character properties by accessing Disney's tremendous global organization and infrastructure around the world.
- Ike Perlmutter

It is a mini-Disney in terms of intellectual property. Disney's got much more highly recognized characters and softer characters, whereas our characters are termed action heroes. But at Marvel we are now in the business of the creation and marketing of characters.
- Ronald Perelman from Comic Wars: Marvel's Battle for Survival
Tom Spurgeon listened in on the conference call, and asks the pertinent question of how this will affect the publishing side of things:
...the general notion that Disney isn't going to second-guess Marvel where they have expertise would indicate that the comics side of things stands a good chance of being left alone -- except perhaps in terms of a wider platform for book distribution. Disney's big book arms moved to HarperCollins from Hachette in 2007 as I recall; Marvel is I believe currently working with Diamond in the book market and people make fun of Marvel's book program a lot, even though there are isolated mega-successes.

Okay, the more I think about it, that's the comics industry question: Diamond.
Sounds like Marvel is going to have to consider changing its bookstore market strategy vis-à-vis Diamond at some point, in light of the Disney purchase.

8/31/2009

The Impossible Dream


Coco uses a Polaroid instant film camera in the Foster's Home for Imaginary Friends episode Everyone Knows it's Bendy
A few days ago I caught a television news report on the latest attempts of the Impossible Project to revive . For those not familiar with this group, here is a part of their mission statement:
Production of analog Instant Film stopped in June 2008, closing the factories in Mexico (Instant Packfilm production) and the Netherlands (Instant Integral production).

Impossible b.v. has been founded with the concrete aim to re-invent and re-start production of analog INTEGRAL FILM for vintage Polaroid cameras...

The Impossible mission is NOT to re-build Polaroid Integral film but (with the help of strategic partners) to develop a new product with new characteristics, consisting of new optimised components, produced with a streamlined modern setup. An innovative and fresh analog material, sold under a new brand name that perfectly will match the global re-positioning of Integral Films.

This dream is, as their own title implies, doomed to fail. The main advantage of instant film was obviously the "instant" feedback, something easily surpassed today by a fast digital camera possessing a large LCD screen. There will always be a few diehards who prefer the tactile qualities of film, which I get. But even if the project invents a new version of instant film, for the vast majority of casual photographers, this is rendered irrelevant by the convenience of modern technology.

But I have a soft spot for the quixotic, and part of me likes the idea of an analog alternative to our digital world. So as much as I don't see this project going anywhere, I wish these people good luck.

8/30/2009

The Miyazaki Connection

Up movie poster from Pixar Animation StudiosI watched with my niece Pixar Animation Studios latest animated feature Up yesterday, which she really enjoyed. For my part I thought this was Pixar's technically most accomplished feature. I liked the gorgeous visuals and the pastel color scheme. How could I not be charmed by an old wooden house being held aloft by hundreds of multi-colored translucent balloons? Also pleasing were old style touches such as the black and white newsreel footage and an interlude that summarizes a married couple's relationship which recalls classic silent films. And I think this is the most successful synthesis of classic character design and 3D modeling yet seen on screen. the film's major failing is that the interactions between the lead characters are a bit too finely calibrated. It was pretty clear that the old codger and the overeager boy scout would become best friends by the end of the story, which deflated much of the dramatic tension. But I thought it was an interesting first attempt for Pixar to create a sympathetic senior citizen character in a children's story.

It's been pointed out by some critics that the Pixar house style is in some way informed by the work of . IMO this is easy to overstate. It's true that Pixar honcho John Lasseter has expressed admiration for Miyazaki, and has produced several english dubs of Miyazaki's features. But I think Miyazaki's influence is more general than specific in nature. Like Akira Kurosawa before him, Miyazaki's successful brand of film making has a knack for flattering Western sensibilities while appearing foreign and exotic. And in Hollywood where animation is dominated by big studio concerns, the individual stamp found in every Studio Ghibli feature is an alternative model for Western animators to emulate. This is what Pixar has arguably more or less achieved with their body of work. Lasseter has become identified with the Pixar style as much as Miyazaki has with the Ghibli style. But Lasseter and Miyazaki possess very different styles as auteurs.

Porco Rosso poster.The most that could be said about finding something in common between Up and Miyazaki's oeuvre is that Up shares a similar romantic fascination with escaping the mundane by taking flight, both figuratively and literally. Even here the film's approach is relatively constrained. For a movie about a flying house the flying sequences are all too brief and claustrophobic, especially when placed next to works like . Even the targeted destination is itself pretty mundane - a postcard view from a generic South American jungle. The closest Miyazaki film I can think of that Up has in common is , in that it is an adventure story where the heroes prevent a two dimensional villain from raping and pillaging nature (Unusual because Miyazaki's most memorable villains tend to have redeeming qualities). But the character archetypes and plot of Up owe more to classic Hollywood comedies to be directly compared to Miyazaki's environmental fable. Even the ending of Up has to make concessions to Hollywood-style mawkish sentimentality.

What most Western studios cannot or will not replicate is Miyazaki's attitude towards nature. In Up nature is something pristine and innocent for people to admire, or a resource to exploit and destroy. It's a typically Western viewpoint that can lead to a zero-sum game. But in Miyazaki's most memorable stories, probably informed by Shintoism, nature is to be revered. Nature is a dangerous entity that can fight back when pushed to far, and even when battered and buried by the detritus of human civilization (As in ) it still possesses great potency. Nature can hide the mighty , or ancient gods and spirits. But in Up, nature hides a multi-colored version of the Road Runner.