Showing posts with label The Walking Dead. Show all posts
Showing posts with label The Walking Dead. Show all posts
12/31/2016
More NonSense: Die 2016!
The Beat Staff list their best comics of 2016, Also the best films, and games.
Vox lists their best comics of 2016.
ComicsAlliance lists their best comics of 2016.
ComicsAlliance remembers the people in comics who died in 2016.
Sean T. Collins on the Fascism of The Walking Dead.
Remember that infamous American Sailor Moon adaptation? Rich Johnston does.
Tom Spurgeon and Michael Dean present an excerpt (Pt 1, 2) of We Told You So: Comics as Art. That Gary Groth, what a scamp.
Sean T. Collins lists The 50 Greatest Star Wars Moments. Did you know that Star Wars continuity is a complete mess like any other longstanding franchise? And its politics are pretty extreme, to say the least.
Rogue One introduced the Guardians of the Whills, recalling one of the more obscure pieces of Lucas lore. But even more interesting is that these characters were played by Donnie Yen and Jiang Wen. Apparently, Chirrut Imwe and Baze Malbus are the new Finn/Poe? Makes sense to me.
But the most unfortunate news of all was the death of Carrie Fisher (October 21, 1956 – December 27, 2016), followed a day later by her mother Debbie Reynolds (April 1, 1932 – December 28, 2016), which I covered here.
Mark Peters dredges up the old debate of Jack Kirby's possible influence on the Star Wars franchise.
Beethoven!
Elle Collins on the repercussions faced by creators working on corporate properties when they express dissenting opinions.
R.I.P. George Michael (25 June 1963 – 25 December 2016). This year has been kicking our ass.
Whitney Phillips and Ryan M. Milner blame Poe's Law for making 2016 such a terrible year.
Labels:
animation,
anime,
cartoon,
Charles Schulz,
Commentary,
creator rights,
fantasy,
film,
gender roles,
industry,
Jack Kirby,
Ludwig van Beethoven,
music,
Peanuts,
politics,
Star Wars,
television,
The Walking Dead
12/14/2010
The Walking Dead #79
by Robert Kirkman, Charlie Adlard, Cliff Rathburn, Rus Wooton
One challenge of writing a post-apcalyptic series is coming up with new ways to keep the cast of characters out of balance. They can never be allowed to become truly comfortable with their surroundings. This isn't easy with zombie horror since the threat is basically a faceless horde - something devoid of personality or intelligence. So it's not surprising that within the subgenre, the center of attention becomes the conflict between the living characters. How do they react to the crisis? And how do they succeed or fail to maintain common human bonds without the framework of a civilization to help them? In Robert Kirkman's entertaining black and white series The Walking Dead, the high point was the story arc were the survivors, having just ensconced themselves inside the remains of a maximum security prison, had to face the threat from the dystopian town of Woodbury led by the heinous Governor. There's nothing more terrifying than having to take on a better-armed and well-organized foe who's bent on your complete destruction.
Since the Woodbury arc, the series has felt a bit rudderless as the cast regrouped and travelled towards Washington DC. The last arc had them situated in a walled-off community that was the complete opposite of Woodbury - an honest attempt to recreate an idyllic middle-class suburban enclave. During this time the zombies were largely regulated to the background as the living humans struggled with issues on how to run a small, totally isolated, community: How do you integrate back into society after having been on the run for so long? How do you settle power disputes? How do you handle interpersonal conflicts and keep everyone happy? How do you deal with the misfits and the criminals? But the most pertinent question for the genre-savvy reader would have been "When is this all going to fall apart again?" The last chapter of the arc closed with an ominous reminder that this was probably going to happen sooner rather than later.
This issue starts out with things returning to normal after the drama of previous chapter. The story jumps from scene to scene as each character resumes their normal duties. But it's obvious that at least some of them are still on edge, and a few are anticipating that something awful will occur at any moment. When two people discuss their inability to sleep, one remarks "It's good to know I can still be scared." This is the calm before the storm, and Kirkman is clearly telegraphing what's about to happen. The issue then intercuts between an organized attempt to clear the outer wall of zombies and a conversation between two of the community's founding members. As the zombie-clearing party begins to realize that the undead presence is more substantial than first anticipated, it begins to dawn on the two founders just how shaky the foundations of the world they've built for themselves. The two scenes collide with Kirkman's usual ominous cliffhanger ending. What is probably most pleasing to fans is that after a prolonged absence, the zombies have emphatically taken center stage.
After having introduced and developed several new characters, it's just about time for the next major reshuffling. It's a hallmark of the series that each arc gives the reader time to become emotionally invested in the cast, only to terminate them in random and unexpected ways. Even the most central characters have been put through the ringer. That this hardly feels cheap or exploitative is due to the high emotional tension maintained throughout, and the gritty realism imbued by the art of Charlie Adlar and Cliff Rathburn. So while it's become predictable at this point that someone has to die, the ever-changing and engaging ensemble keeps The Walking Dead a terrifying and absorbing experience, even after an odd 79 issues.
One challenge of writing a post-apcalyptic series is coming up with new ways to keep the cast of characters out of balance. They can never be allowed to become truly comfortable with their surroundings. This isn't easy with zombie horror since the threat is basically a faceless horde - something devoid of personality or intelligence. So it's not surprising that within the subgenre, the center of attention becomes the conflict between the living characters. How do they react to the crisis? And how do they succeed or fail to maintain common human bonds without the framework of a civilization to help them? In Robert Kirkman's entertaining black and white series The Walking Dead, the high point was the story arc were the survivors, having just ensconced themselves inside the remains of a maximum security prison, had to face the threat from the dystopian town of Woodbury led by the heinous Governor. There's nothing more terrifying than having to take on a better-armed and well-organized foe who's bent on your complete destruction.
Since the Woodbury arc, the series has felt a bit rudderless as the cast regrouped and travelled towards Washington DC. The last arc had them situated in a walled-off community that was the complete opposite of Woodbury - an honest attempt to recreate an idyllic middle-class suburban enclave. During this time the zombies were largely regulated to the background as the living humans struggled with issues on how to run a small, totally isolated, community: How do you integrate back into society after having been on the run for so long? How do you settle power disputes? How do you handle interpersonal conflicts and keep everyone happy? How do you deal with the misfits and the criminals? But the most pertinent question for the genre-savvy reader would have been "When is this all going to fall apart again?" The last chapter of the arc closed with an ominous reminder that this was probably going to happen sooner rather than later.
This issue starts out with things returning to normal after the drama of previous chapter. The story jumps from scene to scene as each character resumes their normal duties. But it's obvious that at least some of them are still on edge, and a few are anticipating that something awful will occur at any moment. When two people discuss their inability to sleep, one remarks "It's good to know I can still be scared." This is the calm before the storm, and Kirkman is clearly telegraphing what's about to happen. The issue then intercuts between an organized attempt to clear the outer wall of zombies and a conversation between two of the community's founding members. As the zombie-clearing party begins to realize that the undead presence is more substantial than first anticipated, it begins to dawn on the two founders just how shaky the foundations of the world they've built for themselves. The two scenes collide with Kirkman's usual ominous cliffhanger ending. What is probably most pleasing to fans is that after a prolonged absence, the zombies have emphatically taken center stage.
After having introduced and developed several new characters, it's just about time for the next major reshuffling. It's a hallmark of the series that each arc gives the reader time to become emotionally invested in the cast, only to terminate them in random and unexpected ways. Even the most central characters have been put through the ringer. That this hardly feels cheap or exploitative is due to the high emotional tension maintained throughout, and the gritty realism imbued by the art of Charlie Adlar and Cliff Rathburn. So while it's become predictable at this point that someone has to die, the ever-changing and engaging ensemble keeps The Walking Dead a terrifying and absorbing experience, even after an odd 79 issues.
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